The former type is pictured above. A place where you can switch off, enjoy the rock and moves before and after the ascent; with embellishment and recreation occurring in the mind, moulding the experience.
The latter type is something that just scares you: before, after and (most importantly) during the ascent. These are the lines that hang like a carrot nudging you along to improve and to covet. They drive you a bit crazy, sequences spin in the head.
The hedonistic type of route can still be scary, with "fluffable moves" in dangerous settings. They're a bit easier than your max bouldering capabilities, but in a setting where you're really jiggered if you mess it up.
In the other world lies a place where the rawness of the experience has had a lasting, deranging effect on the being. If we assume that hard outcrop climbing is always going to be dangerous, then the main variable that affects the difficulty of the overall route is the difficulty of the moves themselves. In this land beyond the bubble, the difficulty is at it's highest: as hard as you can boulder. Here the carrot helps again. You might even be able to climb harder moves than you can on boulder problems, due to being stoked off your face.
|Beautiful Blank Wall|
So when you're away, thinking about the Moors and the next step, you need a route. I don't really have one at the moment. The Mono Wall turned out not to be that hard, even without the protection. H9, H10 maybe, but the moves were not at the total limit. The bubble had started to dissolve, but it wasn't corroded enough to spot all the answers we need.